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Hearts, Clubs, Diamonds, Spades | An Introduction to Game Studies
Information | Free Full-Text | Addictive Games: Case Study on Multi-Armed Bandit Game | HTML
Hearts, Clubs, Diamonds, Spades: Players
PDF) Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds | Richard A Bartle - Academia.edu
Case Study of CodeCombat - Speaker Deck
Bartle taxonomy of player types - Wikipedia
Bartle taxonomy of player types - Wikipedia
Sustainability | Free Full-Text | Differences in Learning Motivation among Bartle's Player Types and Measures for the Delivery of Sustainable Gameful Experiences | HTML
Player Characteristics and Video Game Preferences
The Duke of Diamonds (A Lady to Suit Book 1) - Kindle edition by Windsor, Emily. Romance Kindle eBooks @ Amazon.com.
Game Development Essentials An Introduction - ppt video online download
PDF) Virtual worlds: Why people play
Gamasutra - Personality And Play Styles: A Unified Model
Every Day | PDF | Virtual World | Mud
Games in General What is a Game An
Arpita Agrawal - Augmented Reality
Gamasutra - Personality And Play Styles: A Unified Model
A gamification experiment of the marczewski's typology test | Proceedings of the 10th Euro-American Conference on Telematics and Information Systems
The Bartle Test of Gamer Psychology - Gamer Types
PDF) Hearts, clubs, diamonds, spades: Players who suit MUDs
Applied Sciences | Free Full-Text | Towards Adaptive Gamification: A Method Using Dynamic Player Profile and a Case Study | HTML
iQU's Fraser MacInnes on why big data without segmentation is just nonsense | Pocket Gamer.biz | PGbiz
Exploring global terrorism data: a web-based visualization of temporal data: XRDS: Crossroads, The ACM Magazine for Students: Vol 15, No 2
Changing the game - using games to make systems more engaging - Speaker Deck
Let your players play
Personalizing Game Selection for Mobile Learning With a View Towards Creating an Off-line Learning Environment for Children Mohamed Metawaa 1 and Kay Berkling 2 1 Department of Computer Science, German University of Cairo, Cairo, Egypt 2 ...
New Consumers of the Digital Age: Game Players | PRIZREN SOCIAL SCIENCE JOURNAL